RESIZEING issues fix for cleaner images

Ideas for improvements and requests for new features in XnView MP

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megetious69
Posts: 12
Joined: Fri Feb 26, 2021 4:49 am

RESIZEING issues fix for cleaner images

Post by megetious69 »

I notice when resizeing we got a few options for the pixalation detailes as nearest, bell, liniare and excetra ..

but they are all blurs and i dont recall a "none" choice.. and they are all screwy blurs...

i have used scopes plenty of times in life and zooming never had those blurs...
so i dont understand why a picture should be any different than a microscopes veiw ..
while screen veiws are pixels and closer only shows the big squares...
but the image aint just microsoping the screen boxes...
so inlargement shouldnt be based upon sqaure box lines ....
the image is whats behind the pixel squares when ya dont have a screen in the way..

its like looking out a window with no screen vs one with a screen..

you get boxes to the scope with a screen vs open smooth and dorect...

so im thinking there needs to be a fix to remoove the screen boxy effect to inlarge the images in a smoother cleaner zoom...

im thinkin like a flashlight without a window screen lets the light project straight to the wall the image just spreds out and you dont see the lines of a window screen you just focus the beam and brightness and it holds the same detail ....

and you dont use a scope with a window screen in the way...

but you get to the dorect sight of the substance beyond the screen and thats the light and the smoother the surface the more detailed the effect of the projectory....

then ya have the choices of surface effects for what your projecting the image on which can provide its own quality of effect to what your projecting ...
much like templates aka canvus or simply surface graining but projectory options give multiple inlargement effects when refined to understanding it better ...

just as printing on different materials changes what the image will be ..

so a scope on a screen will have screen box lines but a scope on a smoother surface sees without the boxes or lines...

a dirty glass over the projecter can give you the same bad jpg shadowing specks ...

this like realizeing dust gets on the projectors even in tight spaces and lights go bad so they aint triggering corectly...

this can also happen because programs steal energy from other programs instead of assigned to run on specific cores where it dont need to steal energy from the other cores...

as audio is only yaeh high on one core and imagery is only yaeh high and it also means nothing else needs to subtract power from the other cores...
so this makes room for the fuller ability to stay within its own process range without a missing energy wave stolen to other processes...

because thats whats hapening.... when running other programs your images will begin to have glitches because the power was being pulled off to elsewhere ...
but cleaner when not runing certain programs that cut into other programs ...

and all because they dont have a "core seperation assignments" to make them run smoother ...

and i wish i knew how to make those changes for each program because without those settings it makes it difficult to run video recorder while runing heavey audio and a dosen other background programs ...just because heavey changes are cuting into the other cores power instead of haveing its own where ya could fling back and forth among its range while the other stays smooth ...fling back and forth among its range and not require stolen energy from the other cores and i dont know how much of this is based on hardware but it also requires software settings to fix it as simple as assigning seperate core activity and knowing how many things you can run at the same time without cross over power stealing to the processings ..
because that is where the issues start happening ...

runing heavey multitask of programs that aint assigned to a single range process so it cuts over into the others activity to find memory and ram space vs too assigning memory and ram to specific task as they always deal with only its group meaning noting else needs to use its space range ...

and thats by haveing ram assigned to only deal with audio and ram that is assigned to only deal with imagery vs the clumped way it is now where its what ever is available cramed through and squeeze through and stealing space like a big sale and a mob rush of trying to fight through the only door available ...

so its actualy a bigger issue than just resizeing smoother....its about makeing computations run smoother seting ram and memory and core assignments for most all programs to be able to go smoother makeing images processes smoother at the same time because of the assignment spaces being made more accuratly to their own ranges and thus also leting you know how many things you could actualy run simotaneously without the glitches bug of hold ups as if audio had to stop so you could look at a thousand pictures or video had to pause a recording just to push a button on audio vs they all had their own place to run and didnt need to cut or steal power or extra space so realy "resizeing" goes into "system resizeing issues"....for assigning programs and processors to run smoother which helps majorly on image qualities as well...takeing out the actual glitch cause...because its always due to lack of energy and lack of total clean open range of all its bitage to use accordingly ...

includeing rapid changes in the middle of a runing process as format changeing the "open with" option is basicly the same stolen pulled away energy makeing a half cut glitchy thumbs this is why defraging includes thumbs cleanage to basicly rebuild the thumbs to what it should be with all its parts ...

basicly to refresh out of its original data before the damage but the problems always occur because of stolen data space, low power, and apps with no assignment, and everything runing on one vs a true multi hardware system with true multiple processors and storage devices without true multi head readers and writers or true multi ported points includeing the poor connection usbs without snug locks all makes for a cramed and missing signal of lacking total perfect power to do the desired best result production.....

but we generaly are lovers of multitasking and most dont wanna sit waiting on one task without doing several others during the process...

so it requires fixing the whole system to an actual multitaskers kind of processor division or seperational assignments as mentioned till then your always gonna have issues with bad images being less than what they should be because of multitasking and no real seperation of processes because its all blured into one as projector lights crossed over looks like a bunch of broken lights on a dirty microscope trying to xray through a page in the way and looking at he wrong surface just to see whats in a gif box with cross eye double vision and a tongue out and still talkin with it out for the silly ass to say "i cant thee it"....
and curently i say they all need better glasses like actual scopes and binoculars even on the cleanest run ...but i love the program for its many other more awesome abilities so not bad.. the core options are good help too.. so not complaining.. ive used it. but found another for resizeing that goes a little better but hopefully that gives an idea of a few ways to improove on the resize abilities... hope it helps....