Valve Texture Format (vtf) support

Ideas for improvements and requests for new features in XnView MP

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djcj
Posts: 60
Joined: Wed Jan 08, 2014 3:37 pm

Valve Texture Format (vtf) support

Post by djcj »

The Valve Texture Format (VTF) is the proprietary texture format used by the Source engine.
https://developer.valvesoftware.com/wik ... ure_Format

It would be convenient if XnViewMP could handle this too, so I don't need to view .vtf files in VTFEdit.
You could use the LGPL licensed VTFLib for decoding: http://nemesis.thewavelength.net/index.php?c=177#p177
It will need some work to compile on Mac and Linux though.

Update:

There's a Qt plugin for it depending on a Linux-compatible port: https://github.com/panzi/qvtf
Requiring -> https://github.com/panzi/VTFLib
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xnview
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Location: France

Re: Valve Texture Format (vtf) support

Post by xnview »

do you have some vtf file examples?
Pierre.
djcj
Posts: 60
Joined: Wed Jan 08, 2014 3:37 pm

Re: Valve Texture Format (vtf) support

Post by djcj »

I've attached a vtf file and its png export for comparison.
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xnview
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Re: Valve Texture Format (vtf) support

Post by xnview »

ok, thanks XnView Classic support already VTF format, i'll add the support in XnView MP too
Pierre.
viKey
Posts: 7
Joined: Fri Apr 20, 2018 6:45 am

Re: Valve Texture Format (vtf) support

Post by viKey »

Support animation, like a gif, if it possible. And information of compress and flags, please.
relvistcb
Posts: 2
Joined: Fri Jun 28, 2024 4:04 am

Re: Valve Texture Format (vtf) support

Post by relvistcb »

I am using vftedit and paint.net to make pics to 512 x 512, I keep getting an error purple and black boxes. I put the vmt and vtf in materials folder in counter strike source. I post the pics I want as materials can someone do it correctly for me?
thanks
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relvistcb
Posts: 2
Joined: Fri Jun 28, 2024 4:04 am

Re: Valve Texture Format (vtf) support

Post by relvistcb »

here is vmt

"LightmappedGeneric"
{
"$basetexture" "glass"
}