I'd like to add support for a RAW format (which really only includes raw data) used by WorldMachine and Unity for heightmaps.
The format is very simple fortunately, it is the plain 8-Bit, 16-Bit or even 32-Bit data written out as binary.The filesize alone can be used to calculate the exact size and bit depth. Useful parameters would be per-row/per-column write order, horizontal/vertical flip, bit depth, byte order, etc.
Is it possible to add such a simple custom format to NConvert without creating a 'wrapper'? Or, are you willing to implement this for me (and the whole Unity community

It has been a problem for all terrain users in Unity to convert to this not-so-widely-used format, which do not own photoshop, for a long time...
Thanks for you help!
Seneral