Hi there
First of all
Thanks a ton..million...billion or more, for this great DLL. I've installed the light version some time ago (2.20), then switched to the normal vesion since selecting the right file format didn't follow the manual. Anyhow...now using the light version again, since this has apparently been fixed
My real question
How does one read the error message? Here's a quick example from ASP:
on error resume next
myobject.loadbitmap file_url
on error goto 0
This will make ASP resume, no matter if anyone tries to "feed" Gflax with a corrupt file of any type. Only trouble is...how does one detect if loading the file was a success or not? I can't seem to find any property in the manual holding this return value...
Sincerely,
Klaus J.
PS - a wish list
- Being able to use RGB values would be nice.
- anti-aliased text
- anti-aliased drawing (circles/lines/etc)
- flood fills (given X,Y,Colour values)
- Gradient fills (given X,Y,FromColour,ToColour values)
- MAYBE Gradient fills (given X,Y,FromColour,ToColour,ToAngle values)
- if one tries to use draw a circle in 8-bit mode, one gets an error.
- some day, in a far-far-away future...drop-shadows from a defined shape?
Gflax - how does one read the error?
Moderators: XnTriq, helmut, xnview
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- Author of XnView
- Posts: 44922
- Joined: Mon Oct 13, 2003 7:31 am
- Location: France
Re: Gflax - how does one read the error?
I don't understand, if you use "on error resume next", you continue the script after "on error goto 0". What do you want?Frontier wrote: My real question
How does one read the error message? Here's a quick example from ASP:
on error resume next
myobject.loadbitmap file_url
on error goto 0
Ok, thanks for your suggestions.PS - a wish list
- Being able to use RGB values would be nice.
- anti-aliased text
- anti-aliased drawing (circles/lines/etc)
- flood fills (given X,Y,Colour values)
- Gradient fills (given X,Y,FromColour,ToColour values)
- MAYBE Gradient fills (given X,Y,FromColour,ToColour,ToAngle values)
- if one tries to use draw a circle in 8-bit mode, one gets an error.
- some day, in a far-far-away future...drop-shadows from a defined shape?
Pierre.
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- Posts: 6
- Joined: Sun Sep 25, 2005 5:31 pm
Re: Gflax - how does one read the error?
I'd like to be able to know if it was able to open the file OK...xnview wrote: I don't understand, if you use "on error resume next", you continue the script after "on error goto 0". What do you want?
something like this
on error resume next
myobject.loadbitmap file_url
on error goto 0
if myobject.errormessage<>"" then stop-blabla end if
I'm sorry if I was confusing everyone in my last post...
Sincerely,
Klaus J.
-
- Author of XnView
- Posts: 44922
- Joined: Mon Oct 13, 2003 7:31 am
- Location: France
Re: Gflax - how does one read the error?
You can do like that:Frontier wrote:I'd like to be able to know if it was able to open the file OK...xnview wrote: I don't understand, if you use "on error resume next", you continue the script after "on error goto 0". What do you want?
something like this
on error resume next
myobject.loadbitmap file_url
on error goto 0
if myobject.errormessage<>"" then stop-blabla end if
I'm sorry if I was confusing everyone in my last post...
.
Code: Select all
With ctrl
on error resume next
.LoadBitmap File
if Err <> 0 then
Response.Write "<br>Error."
else
.Saveformat = AX_JPEG
response.contenttype = "image/jpeg"
response.binarywrite .SendBinary
end if
end with
Pierre.