Does GFLSDK 2.70 support OpenEXR format and HDR format ?

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Defenestration
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Does GFLSDK 2.70 support OpenEXR format and HDR format ?

Post by Defenestration » Thu Oct 18, 2007 8:16 pm

XnView supports these formats, but an app I built using GFL SDK 2.70 cannot read these formats. Are they supported ?

Defenestration
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Post by Defenestration » Fri Oct 19, 2007 12:31 am

A Correction to my original post - GFL SDK 2.70 DOES support HDR, but doesn't support OpenEXR. XnView supports both formats.

Will GFL SDK support the OpenEXR format soon ?

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Post by xnview » Fri Oct 19, 2007 5:59 am

Defenestration wrote:A Correction to my original post - GFL SDK 2.70 DOES support HDR, but doesn't support OpenEXR. XnView supports both formats.

Will GFL SDK support the OpenEXR format soon ?
For OpenEXR, you must use Plugin
Pierre.

Defenestration
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Re: Does GFLSDK 2.70 support OpenEXR format and HDR format ?

Post by Defenestration » Fri Jun 24, 2011 5:41 pm

I am trying to get OpenEXR working with GFL SDK 3.40, and have copied the IlmImf.dll plugin to the plugins folder but it's not working. I also tried with XnView (ie. copying the same dll to the XnVioew plugins folder), but it doesn't seem to pick it up - it picks up most of the others OK.

Is this a problem with the plugin, and any chance of an updated one which works ?

The version information for libgfl340.dll still shows 3.11. Also, there is no changelog for between 3.11 and 3.40.

Defenestration
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Re: Does GFLSDK 2.70 support OpenEXR format and HDR format ?

Post by Defenestration » Fri Jun 24, 2011 6:02 pm

Forget it. Just found out that you need to install msvcp71.dll and msvcr71.dll.

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