Search found 76 matches

by MaierMan
Tue Mar 21, 2006 9:01 pm
Forum: GFL SDK
Topic: to klaus2...
Replies: 9
Views: 2967

Re: to klaus2...

please, can you send me the new "libgfl252.dll" for testing too? thanks luisribeiro@duasribeiras.com I'll upgrade GFLSDK next week... Wouldn't it be appropriate to do a beta/rc-testing-phase before official releasing the new version? 2.40 included a range of more or less trivial to fix bugs that co...
by MaierMan
Tue Feb 21, 2006 8:12 am
Forum: GFL SDK
Topic: Simple unicode layer for GFLC_* (GflSDK) under Windows
Replies: 1
Views: 1085

Simple unicode layer for GFLC_* (GflSDK) under Windows

Hiho, All new stuff I write is designed to be unicode 'aware'. Unluckily GflSDK itself is not. Thus I wrote a simple layer to work around this problem. Grab a copy here: http://celebnamer.celebworld.ws/stuff/libgflW/ README I added a simple Unicode layer. (see gflCUnicodeLayer.cpp/h) This unicode la...
by MaierMan
Wed Feb 15, 2006 8:45 pm
Forum: GFL SDK
Topic: Bugs in gflC C++ Wrapper (gflCBitmap.cpp)
Replies: 1
Views: 1075

Bugs in gflC C++ Wrapper (gflCBitmap.cpp)

Code looks like this: GFL_ERROR GFLC_BITMAP::create(const GFLC_BITMAP & bitmap) { return create(bitmap.getType(), bitmap.getBitsPerComponent(), bitmap.getWidth(), bitmap.getHeight()); } While it must be: GFL_ERROR GFLC_BITMAP::create(const GFLC_BITMAP & bitmap) { return create(bitmap.getType(), bitm...
by MaierMan
Sat Aug 06, 2005 10:37 pm
Forum: GFL SDK
Topic: Problem when reading images in multi-thread environment
Replies: 9
Views: 4579

hey Ithier

Can you determine the "stage" when corruption occures. (eg. by setting CS arround gflLoadBitmap and/or gflSaveBitmap). I think that would give Pierre a better clue. (I know about the problems of debugging MT-code on a single processor box :p) Something like: #include <libgfl.h> #include <fstream> #i...
by MaierMan
Thu Jul 28, 2005 7:44 pm
Forum: GFL SDK
Topic: Some things strange with bcc 5.0
Replies: 14
Views: 3992

What happens if you run this testcase program. Its a console application which expects first argument to be the file ;)) (You'll propably need to set appropriate #pragma link) (Maybe doing <iostream.h> inststead of <iostream> but anyway) I can verfiy that output is correct with BCB6 and MSVC.NET 200...
by MaierMan
Wed Jul 27, 2005 4:57 pm
Forum: GFL SDK
Topic: Some things strange with bcc 5.0
Replies: 14
Views: 3992

Strange anyone has the same problem? Question is: how do you get the value? something like ftell(); or maybe GetFileAttributesEx()? Latter has some issues when computing the size the wrong way. But can not fully recall what was causing them... have to look in my code archive... (and this issue is m...
by MaierMan
Wed Jul 27, 2005 3:40 pm
Forum: GFL SDK
Topic: Some things strange with bcc 5.0
Replies: 14
Views: 3992

Solution is simple. (As long as this is indeed the reason). LinePadding member of is initilized to 4 (2.20+) while it was prior 1 (2.11) Change it back to 1 manually after call to gflGetDefaultLoadParams. ;) Right, now the padding is 4, better for windows compatibility... I know. But I think this c...
by MaierMan
Tue Jul 26, 2005 6:29 pm
Forum: GFL SDK
Topic: 2.40: AV in gflAutoCrop using color = NULL
Replies: 2
Views: 1511

* bump *

Anybody (like Pierre eg.) able to confirm?
Any work on this issue in progress?
by MaierMan
Tue Jul 26, 2005 6:26 pm
Forum: GFL SDK
Topic: Some things strange with bcc 5.0
Replies: 14
Views: 3992

Solution is simple. (As long as this is indeed the reason). LinePadding member of is initilized to 4 (2.20+) while it was prior 1 (2.11) Change it back to 1 manually after call to gflGetDefaultLoadParams. ;) test it yourself: #include <windows.h> #include <stdio.h> #include <iostream> #include <libg...
by MaierMan
Sat Jul 09, 2005 2:32 pm
Forum: GFL SDK
Topic: 2.40: AV in gflAutoCrop using color = NULL
Replies: 2
Views: 1511

2.40: AV in gflAutoCrop using color = NULL

On XP (SP1 still) (and using CBuilder6) Im getting AVs in subsequent calls after using gflAutoCrop like this: gflAutoCrop(BMP, NULL, NULL, 85); eg. calling gflResize afterwards thows an AV. When using GFL_COLOR c; gflGetColorAt(BMP, 0, 0, &c); gflAutoCrop(BMP, NULL, &c, 85); such subsequent calls se...
by MaierMan
Thu Jul 07, 2005 4:17 pm
Forum: GFL SDK
Topic: v2.40 Reports... starting with borland cbuilder stuff
Replies: 2
Views: 1493

v2.40 Reports... starting with borland cbuilder stuff

Hi Pierre, first thx for releasing v2.40. Im currently doing my test with it :D We talked some time ago in another topic about Borland CBuilder "incompatiblities" when it comes to #ifdef WIN32 Seems I forgot to mention another incompatiblity in libgfle.h Using the same "scheme" you've taken for repl...
by MaierMan
Sat Jun 04, 2005 10:44 am
Forum: Classic - Suggestions
Topic: Cache not needed
Replies: 11
Views: 2491

Also you can change the zip compresion by 7zip. 7zip is under GPL, not free. It is free, but maybe too free LOL But actually you're wrong. LZMA SDK is actually somwhat quad-licensed. 1.) GPL 2.) Common Public License 3.) "Unmodified Source" License 4.) Proprietary license (to buy) Especially 3.) is...
by MaierMan
Mon May 30, 2005 6:08 pm
Forum: GFL SDK
Topic: probleme sauvegarde [French]
Replies: 2
Views: 1425

no french here. anyway: #include "libgfl.h" #include <iostream> bool verify(const char *act, GFL_ERROR err) { using namespace std; bool v = err == GFL_NO_ERROR; cout << act << ": " << (v ? "OK" : gflGetErrorString(err)) << endl; return v; } // use a pointer to a GFL_BITMAP pointer in order to get th...
by MaierMan
Mon May 30, 2005 5:04 pm
Forum: GFL SDK
Topic: Exemple avec C++Builder
Replies: 5
Views: 2126

I understand a little French, while I have a hard time to write in that language, hence Ill stick to English. :p There is a problem in the header files which may cause BC++ to take some wrong defines that declare the calling convention. The problem is that BC++ for some reason sees: #ifdef WIN32 is ...
by MaierMan
Mon May 16, 2005 5:08 pm
Forum: Classic - Suggestions
Topic: Hotkeys / Shortcuts Requests
Replies: 91
Views: 38975

1.80 RC1: Another Shortcut

I'd like to see the DEL key working for Folder-Tree as well. ;)
DEL means: Delete folder

Wasnt sure where to post this, the RC forum or this thread?!?