Search found 3 matches

by mslaf
Mon Mar 21, 2011 5:47 pm
Forum: GFL SDK
Topic: Write 32/64bpc bitmaps and PSD file format
Replies: 3
Views: 2156

Re: Write 32/64bpc bitmaps and PSD file format

Thank you.
by mslaf
Sun Mar 20, 2011 10:53 pm
Forum: GFL SDK
Topic: Write 32/64bpc bitmaps and PSD file format
Replies: 3
Views: 2156

Re: Write 32/64bpc bitmaps and PSD file format

I figured out how to save layered PSDs and TIFFs. Here's the code for those who find it useful.

GFL_SAVE_PARAMS lParameters;
gflGetDefaultSaveParams( &lParameters );
lParameters.Flags |= GFL_SAVE_REPLACE_EXTENSION;

switch( in_FileType )
{
default:
return false;

case ImageFileType_PSD ...
by mslaf
Sun Mar 20, 2011 12:07 pm
Forum: GFL SDK
Topic: Write 32/64bpc bitmaps and PSD file format
Replies: 3
Views: 2156

Write 32/64bpc bitmaps and PSD file format

Hi,

I got 3 questions and one suggestion:

Q1: How to convert and/or save a 16/32 bit per channel/component (64bpp/128bpp) bitmap loaded with GFL_LOAD_ORIGINAL_DEPTH flag set, as a 8 bit per channel/component bitmap? Doesn't see anything in gflChangeColorDepth that could do it.

Q2 : Is it ...