Search found 3 matches
- Mon Mar 21, 2011 5:47 pm
- Forum: GFL SDK
- Topic: Write 32/64bpc bitmaps and PSD file format
- Replies: 3
- Views: 2156
- Sun Mar 20, 2011 10:53 pm
- Forum: GFL SDK
- Topic: Write 32/64bpc bitmaps and PSD file format
- Replies: 3
- Views: 2156
Re: Write 32/64bpc bitmaps and PSD file format
I figured out how to save layered PSDs and TIFFs. Here's the code for those who find it useful.
GFL_SAVE_PARAMS lParameters;
gflGetDefaultSaveParams( &lParameters );
lParameters.Flags |= GFL_SAVE_REPLACE_EXTENSION;
switch( in_FileType )
{
default:
return false;
case ImageFileType_PSD ...
GFL_SAVE_PARAMS lParameters;
gflGetDefaultSaveParams( &lParameters );
lParameters.Flags |= GFL_SAVE_REPLACE_EXTENSION;
switch( in_FileType )
{
default:
return false;
case ImageFileType_PSD ...
- Sun Mar 20, 2011 12:07 pm
- Forum: GFL SDK
- Topic: Write 32/64bpc bitmaps and PSD file format
- Replies: 3
- Views: 2156
Write 32/64bpc bitmaps and PSD file format
Hi,
I got 3 questions and one suggestion:
Q1: How to convert and/or save a 16/32 bit per channel/component (64bpp/128bpp) bitmap loaded with GFL_LOAD_ORIGINAL_DEPTH flag set, as a 8 bit per channel/component bitmap? Doesn't see anything in gflChangeColorDepth that could do it.
Q2 : Is it ...
I got 3 questions and one suggestion:
Q1: How to convert and/or save a 16/32 bit per channel/component (64bpp/128bpp) bitmap loaded with GFL_LOAD_ORIGINAL_DEPTH flag set, as a 8 bit per channel/component bitmap? Doesn't see anything in gflChangeColorDepth that could do it.
Q2 : Is it ...